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Laws of Poker
There are several worthy sets of poker laws (see page 11). It is not so important that players adopt any particular set of laws as that they adopt some set of written laws and follow it strictly. If players wish to add house rules or special customs it is their privilege to do so but these too should be written. The following laws are recommended because experience has shown that they answer virtually any question that is likely to arise in a poker game. The laws have three main sections: General laws, applying to all forms of poker; laws applying to draw or closed poker; and laws applying to stud or open poker. PENALTIES for breaches of law represent a problem that has never been satisfactorily solved in any poker laws. A penalty can punish an offender but it cannot restore the rights of players who were damaged by the irregularity. Therefore no penalties are provided by the following laws; in extreme cases the players can constitute themselves a kangaroo court and make some equitable adjustment, but generally the following laws are confined to rectification rather than penalization of irregularities. General Laws(This section covers the pack of cards; the rank of hands; the shuffle, cut, and deal; the betting; and the showdown.) 1. Players. Poker may be played by two to ten players. In every form of poker each plays for himself. (b) Joker. The joker may be added to the pack as a wild card.
4. Rank of cards, (a) A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2; A (low) only in the sequence 5-4-3-2-A.
5. Seating,
6. The shuffle and cut. Any player on demand may shuffle the pack before the deal. The pack should be shuffled three times in all, by one or more players. The dealer has the right to shuffle last and should shuffle the pack at least once.
7. The deal, (a) At the start of the game any player shuffles a pack and deals the cards face up, one at a time to each player in rotation beginning with the player at his left, until a jack is turned up. The player to whom the jack falls is the first dealer. Thereafter, the turn to deal passes from each player to the player at his left. A player may not voluntarily pass his turn to deal.
8. Rank of hands. Poker hands rank, from highest to lowest: a) Straight flush—five cards of the same suit in sequence. The highest straight flush is A, K, Q, J, 10 of the same suit, called a royal flush. The lowest straight flush is 5, 4, 3, 2, A of the same suit. As between two straight flushes, the one headed by the highest card wins. [When any card of the pack is designated as wild—see 3 (c)—a straight flush loses to five of a kind, which is the highest possible hand.] (b) Four of a kind—four cards of the same rank. This hand loses to a straight flush but beats any other hand. As between two hands each containing four of a kind, the four higher-ranking cards win. [When there are several wild cards, it is possible for two players to hold four of a kind of the same rank. In this case, the winning hand is the one with the higher-ranking fifth card.] (c) Full house—three cards of one rank and two cards of another rank. As between two full houses, the one with the higher-ranking three of a kind is the winner. [When there are several wild cards, two players may have full houses in which the three-of-a-kind holdings are of the same rank; the higher of the pairs then determines the winning hand.] (d) Flush—five cards of the same suit. As between two flushes, the one containing the highest card wins. If the highest cards are of the same rank, the higher of the next-highest cards determines the winning hand, and so on; so that ♠ A K 4 3 2 beats ♥ A Q J 10 8, and J 9 8 6 4 beat ♥ J 9 8 6 3. (e) Straight—five cards, in two or more suits, ranking consecutively; as 8, 7, 6, 5, 4. The ace is high in the straight A, K, Q, J, 10 and low in the straight 5, 4, 3, 2, A. As between two straights, the one containing the highest card wins, so that 6, 5, 4, 3, 2 beats 5, 4, 3, 2, A. (f) Three of a kind—three cards of the same rank. As between two hands each containing three of a kind, the one with the higher-ranking three of a kind wins. [When there are several wild cards, there may be two hands containing identical threes of a kind. In such cases, the highest-ranking unmatched card determines the winner. If these cards are of the same rank, the higher-ranking fifth card in each hand determines the winner.] (g) Two pairs—two cards of one rank and two cards of another rank, with an unmatched fifth card. As between two hands each containing two pairs, the one with the highest pair wins. If the higher pairs are of the same rank, the one with the higher-ranking second pair wins. If these pairs too are of the same rank, the hand containing the higher of the unmatched cards is the winner. (h) One pair—two cards of the same rank, with three unmatched cards. Of two one-pair hands, the one containing the higher pair wins. As between two hands containing pairs of the same rank, the highest unmatched card determines the winner; if these are the same, the higher of the second-highest unmatched cards, and if these are the same, the higher of the lowest unmatched cards. For example, 8, 8, 9, 5, 3 beats 8, 8, 9, 5, 2. Two hands that are identical, card for card, are tied, since the suits have no relative rank in poker. 9. Betting, (a) All the chips bet go into the center of the table, forming the pot. Before putting any chips in the pot, a player in turn announces whether he is betting, calling, or raising; and, if he is betting or raising, how much. A player may not raise by any amount less than the bet he calls, unless there is only one player besides himself in the pot. (b) If every player in turn, including the dealer, passes, there is a new deal by the next player in rotation and the ante (if any) is repeated. If any player bets, each player in turn after him must either call, or raise, or drop. (c) In each betting interval, the turn to bet begins with the player designated by the rules of the variant being played, and moves to each active player to the left. A player may neither pass nor bet until the active player nearest his right has put the correct number of chips into the pot or has discarded his hand. (1) In draw poker, the first in turn before the draw is the player nearest the dealer's left. The first in turn after the draw is the player who made the first bet before the draw, or, if he has dropped, the active player nearest his left. (2) In stud poker, the first in turn in each betting interval is the player whose exposed cards are higher than those of any other player. If two or more players have identical high holdings, the one nearest dealer's left is first in turn. In the first betting interval, the high player must make a minimum bet. In any later betting interval, he may check without betting. (d) Unless a bet has been made in that betting interval, an active player in turn may check, which means that he elects to remain an active player without betting. [In some variants of poker, checking is specifically prohibited.] e) If any player bets, each active player in turn after him (including players who checked originally) must either drop, or call, or raise. (g) Whenever only one active player remains, though every other player's having dropped, the active player wins the pot without showing his hand and there is a new deal by the next dealer in turn. (h) No two players may play in partnership, and there may be no agreement between two or more players to divide a pot. 10. The showdown. When each player has either called the highest previous bet, without raising, or has dropped; or when every active player has checked; the full hand of every active player is placed face up on the table and the highest-ranking hand wins the pot. If two or more hands tie for the highest rank, they divide the pot evenly, an odd chip going to the player who last bet or raised. Are You Ready To Move Onto The Next Lesson? Click Here
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